Published inThe Ugly MonsterCreating Monsters: The Three Ingredients of Great BestiariesMonster as actor, monster as story, monster as art pieceDec 8, 20237Dec 8, 20237
Published inThe Ugly MonsterThe Art of Mystery in RPGsFive principles for better investigation adventuresNov 14, 20237Nov 14, 20237
Published inThe Ugly MonsterWorlds Live Between Story and GenreHow audiences suspend their disbeliefOct 27, 20231Oct 27, 20231
Published inThe Ugly MonsterHow Zine Quest Could Remake the Tabletop RPG LandscapeInsights from food trucks and Kickstarter dataOct 20, 20231Oct 20, 20231
Published inThe Ugly MonsterThe One Hard Rule for Creating Good RPG CharactersThe what, why, and how of character motivationsOct 9, 20235Oct 9, 20235
Published inThe Ugly MonsterTabletop RPGs Have a Design Debt to PayHow bad design haunts usOct 1, 20237Oct 1, 20237
Published inThe Ugly Monster3 Better Ways to Roll Ability Scores in D&DRandomness doesn’t have to be unbalancedSep 18, 20231Sep 18, 20231
Published inThe Ugly MonsterWorldbuilding at the IntersectionsHow interacting perspectives draw us inSep 7, 202316Sep 7, 202316
Published inThe Ugly MonsterThe Most Overlooked Rules in D&D: Why the Dungeon Master SurvivesGame design, power dynamics, and culture at the gaming table.Sep 16, 20221Sep 16, 20221
Published inUX CollectiveTabletop game UX: 6 types of damage mechanicsMapping how damage mechanics shape a game’s focus and play experienceSep 7, 2022Sep 7, 2022